Integrating technology into education through educational applications that serve the classroom from introduction to evaluation.

By the end of this course, participants will be able to:

            Prepare educational lessons using word processors and PowerPoint.

            Design narrative introductions using cartoon concepts.

            Use Teams program to create groups and teams.

            Design interactive questions through various effective methods.

            Design annual course plans and record grades in Nour.

Course Curriculum

4 Lectures
Module One
  • Preparing educational lessons using word processors.
  • Designing worksheets using PowerPoint.
  • Cloud storage.
  • File management and organization.
  • Designing narrative introductions using cartoon concepts.
  • Designing presentations using Sway.
Module Two
  • Designing educational lessons using Foxy.
  • Designing presentations using Google for Education.
  • Remote learning platforms.
  • Virtual class tools in Teams.
  • Creating teams in Teams.
  • Managing assignments and tests in Teams.
  • Tools for designing innovative projects in Teams.
  • Teacher's electronic achievement file.
  • Students' electronic achievement file.
Module Three
  • Creativity using Wakelet.
  • Interactive whiteboards.
  • Recording videos with commentary.
  • Designing interactive questions using Quizzes.
  • Designing interactive activities using Word Wall.
  • Designing interactive lessons using Nearpod.
  • Electronic bulletin board.
  • ClassDojo.
  • QR CODE.
  • Flipgrid - Student's audible voice.
Module Four
  • Designing the annual work plan.
  • Generating reports and tracking grades in Nour.

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